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Devlog

  • BuildV4
    October 04, 2022 by Solar Sky
    I finally got around to making a level one. There are a few issues with the shaders but it should be okay for the build. Players can now jump and the core gameplay loop remains unchanged. I am unsure... Continue reading
  • BuildV3
    September 27, 2022 by Solar Sky
    I have finally added a starting timer so that hiders have the opportunity to hide. Once the timer hits 0 the walls raise and the hunters are released. Additionally, I have added a locking system for t... Continue reading
  • BuildV2
    September 22, 2022 by Solar Sky#bug fix
    The game now has a working game loop. Hiders can go and hide while the hunters can go and seek. If the hunters shoot at the wrong object they will take damage. Make too many wrong choices, they will d... Continue reading
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